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VIDEO GAMES: FRIEND OR FOE - DECIDE THROUGH FACTS

Initially seen as a hobby, an escape, a waste of time or even the cause of mental health problems, video games have a less than desirable reputation with a large demographic of the Maltese Islands. More recently the WHO seems to have taken a U-turn on this notion stating that online interactions through video games may prove to be beneficial from a social perspective during this time of social distancing. Education is lacking in both the formal and informal sectors. Level Academy, in collaboration with the Richmond Foundation will hold a series of workshops titled Responsible Video Gaming and will take a look at:
01
THE DEVELOPING YOUNG BRAIN

We provide an overview of typical brain development and mental health in youths

02
WHAT IS ADDICTION?

We will take a closer look at addiction and addiction as a mental illness, outlining the risks and common warning signs for addiction

03
GAMING DISORDER

We will distinguish between gaming disorders and problem gaming and follow up with what support and professional help is available

04
Social interaction in Video Games

We delve into the notion that interaction through video games may aid in the development of various social skills and other benefits during a time of isolation

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RESPONSIBLE VIDEO GAMING
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BENEFITS OF PLAYING TOGETHER
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GAMING DISORDER AND ADDICTION

REGISTRATION FOR ONLINE COURSES NOW OPEN

Registration on these courses is free thanks to the collaboration and support of the Central Regional Council and The Richmond Foundation
5th September
10am

Responsible Video Gaming

PROJECT PARTNER

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